Microsoft Edge: v.144 - New WebGL software backend Beta
Data as of 3 hours ago (9 September 2026)
Status Launched
Release month January 2026
Release ring General Availability
Products Microsoft Edge
Cloud instances Worldwide
Platforms Web
Description
Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.
Change history
Added to the roadmap 14 November 2025. Tracked here since 1 September 2026. Earliest target we recorded: January 2026 (since tracked — Microsoft may have moved it before we started watching).
Nothing has changed on this item since tracking began on 1 September 2026. Changes appear here as Microsoft updates the feed.